Rules for the Saturday Night Fever 2018 Tournament

  1. 12 teams will take part in the tournament.
  2. The Tournament will have an “open” formula, which means that any single competitor may play in more than one team.
  3. Games will be arranged in two group-phases. First phase will determine the arrangement of teams into the second phase, where teams will compete for places 1-6 and 7-12 respectively. Both phases will be played as single-round-robin competitions. In the first phase, three groups of four teams will be arranged. The arrangement of teams into groups will be conducted by draw from two pre-arranged groups which were sorted by expected team strength. To each first phase group, two teams from each pre-arranged group will be drawn. During the draw a number will be assigned to each drawn team, to fix the teams position in a group and thus in the match ladder. Assigning of numbers will be also conducted by draw. The ladder includes a side of the pool from which the team will play (shallow/ deep end). There will be no switching ends of pool during the game.
  4. Basic information regarding the matches:
    – number of players in a team – unlimited (10 should be chosen to play each game),
    – match duration – 8 minutes in the I group-phase 10 minutes in the II group-phase
    – time to reassemble on the pool’s wall after a goal – 30 seconds
    – number of substitutions during the game – unlimited, subbing allowed in the subbing-zone only
    -from the pool’s end to the metal pillar on its long side.
    – match points awarded in the group-phases – victory – 2 pt, tie – 1 pt, loss – 0 pt.
    Tie-breaking criteria in a group phase are as follows: amount of match points, the result of the match between the two, balance of goals, in phase II – place on which the teams have finished phase I (for teams which competed in the same group in phase I), coin toss. Upon a walkover a team will be given 4 negative goals (will loose 4 goals from its balance).
  5. Break between matches will be the longer period from following: 2 minutes or the time the referees need to get ready in the water. No time-out for the teams will be allowed.
  6.  Should the team fail to be on time in water for its match, the game will start as scheduled. The team which will be present in water will start playing to an empty goal or against an incomplete opposite team. If the playing to an empty goal will take place, and by the time the attacking team will be back at their pool end the opponent will be ready, the game will continue on standard terms. Should the other team not arrive in water after the playing team won its 1st goal and came back to the wall, the absent team will then loose by walkover.
  7. Should both teams fail to show in water on time, the match will be rescheduled by 2 minutes. After that time if no team would show, both teams will be classified as losers by walkover.
  8. Teams and individual players will be given awards for the following achievements:
    • I place
    • II place
    • III place
  9. The games and the refereeing will be conducted in accordance with the CMAS rules and regulations. There will be 2 referees in the water during every match, as indicated in the refereeing schedule. The teams which are about to play should be prepared to assign one player each for water refereeing immediately after their match is finished.
  10. Water referees have the final say in any disputes that may arise during play.
  11. All matters regarding the organisation of the tournament will be settled by the members of the Baltic Seals UWH Club board who have decisive power.
  12. All participants must follow the pool’s regulations.